5/11/2023 0 Comments Searing bond links![]() During your Draw Phase, instead of conducting your normal draw, draw a random WIND-attribute monster.Ĭan be used only once after starting hands are drawn. During your Draw Phase, instead of conducting your normal draw, draw a random WATER-attribute monster.Ĭan be used each time your Life Points decrease by 1500. This Skill will only activate if you begin the Duel with a Deck that has 3 or more Spell/Trap Cards with different names.Ĭan be used each time your Life Points decrease by 1500. In the Draw Phase, instead of conducting your normal draw, draw a random Spell/Trap Card. During your Draw Phase, instead of conducting your normal draw, draw a random monster of Level 4 or lower.Ĭan be used each time your Life Points decrease by 1000. During your Draw Phase, instead of conducting your normal draw, draw a random LIGHT-attribute monster.Ĭan be used each time your Life Points decrease by 1000. During your Draw Phase, instead of conducting your normal draw, draw a random FIRE-attribute monster.Ĭan be used each time your Life Points decrease by 1500. During your Draw Phase, instead of conducting your normal draw, draw a random EARTH-attribute monster.Ĭan be used each time your Life Points decrease by 1500. If you normal draw a Fairy-Type monster card during the Draw Phase, the card is shown to the opponent and you recover 1000 Life Points.Ĭan be used each time your Life Points decrease by 1500. ![]() This Skill can only be used once per turn, and twice per Duel. If you begin the Duel with a Deck that has 7 or more "Crystal Beast" monsters, you can use this Skill regardless of the current turn. Choose the same number of "Crystal Beast" monster(s) from your Deck as the number of cards you sent from your hand to Graveyard, and place it/them in your Spell & Trap Zone. This turn, the ATK of all face-up monsters on your side of the field increases by the number of Continuous Spell Cards on your side of the field times 200.Ĭan be used turn 3 onward by sending 1-3 cards in your hand to the Graveyard. You can only activate this Skill once per Duel. When this Skill is applied, you can only Special Summon 1 monster until the end of your next turn. If you had 4000 or more Life Points at the start of the turn, your Life Points will not fall below 1 (works one time only). This Skill can only be used once per turn. Until the end of your turn, the ATK of all face-up monsters on your field increases by the number of monsters on your field times 100. You will be considered the original owner of these cards. " Crystal Beast Emerald Tortoise", " Crystal Beast Amber Mammoth", " Crystal Beast Amethyst Cat". " Rainbow Dragon", " Crystal Beast Sapphire Pegasus", " Crystal Beast Ruby Carbuncle", " Crystal Beast Cobalt Eagle", " Crystal Beast Cobalt Eagle", When dueling against Level 40 Jesse Anderson, these are the only cards that can drop at lower levels, cards from the standard pool for Legendary Duelists may also drop.Īt the start of a Duel, the following cards are added to your Deck and shuffled: HP return will be a problem, so.life on hit would probably be the best (only) way to handle that.The following lists are the rewards the player accumulates from having Jesse Anderson reach a certain Level.ġ copy of " Crystal Beast Sapphire Pegasus" Was thinking of CDT icenova, but that doesn't work with dual totems, does it? Throw down some coldsnap traps or something. Depends how much crit I can get, or something.ģ totems + self = quadrilateral with a cross? I'd still like to see the exact numbers on 1.0.2 Searing Bond damage, but it's actually an option now.right? I'll be pretty annoyed if it only casts from the SB totems and not between my lightning totems, that'll change the strategy just a little. Ancestral Bond is a given.)ĬDT + one or another of the totems, not sure which. I mean, obviously you're going to get right up in their faces because of the way searing bond works, so melee (searing touch is still a staff) but the majority of damage is still going to come from assorted spells. Whatsitsname that triple totem chest, with the appropriate hexproof flasks of courseĬurse on Hit (ele weakness maybe, but this one's always fuzzy) (maybe)īut in terms of totem placement? Time spent placing totems is time spent not dealing damage. Shock Nova totem (for shock value, obviously)
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