5/9/2023 0 Comments Tyler tell me why![]() ![]() The one time I was looking for a definitive answer, I was told to create it for myself. By making the subjectivity of truth and even the past foundational to the narrative and gameplay, Tell Me Why paints itself into a bit of a corner by the end. But as you have done all the way so far, you’ll have a role in creating that final “why.” You’ll be presented with a choice of endings that each explain what happened all those years ago, each in a different way. Yes, Tell Me Why does “tell you why” by the end – kind of. That brings us to the game’s biggest disappointment, though. I saw a real step forward with Life is Strange 2, with Sean and Daniel Diaz and their friends feeling more like genuine teenagers, even if the social-justice message was a bit earnest at times. While the first Life is Strange gave us fascinating people to really care about in Max and Chloe, it had its well-known cringy moments of stereotyping and “hella-cool” teen lingo. You can really see the growth in DONTNOD’s storytelling from the original Life is Strange, to its prequel, its sequel and now Tell Me Why. Tell Me Why presents some of the most well-developed and believable characters I’ve seen yet in a video game. You may, if you wish, decide someone is a villain and tell them in no uncertain terms – that is your choice as a player. Instead there are mostly just human beings making choices, and mistakes, and doing the best they can with the hand they have been dealt. But, as in any good tale, you’ll be hard pressed to find an outright villain here. Oh, make no mistake – the still waters of Delos Crossing do run deep with secrets and untold stories. But Tell Me Why impressed me in how it continually resists cliché.
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